![]() ![]() This should bring all the animations back. package files from Spore "Data" folder into Spore Galactic Adventures Data Folder. jump, walking, attacking etc.) will be gone and when your creature moves in test drive, the creature stage, or an adventure, it will make your creature look limp and lifeless and will be moving as if it was being pushed by something. If you install patch 5 right before or right after installing Galactic Adventures, every creature animation (i.e. This is a known compatibility issue with Spore Galactic Adventures. ![]() The only known way to fix this is to uninstall and reinstall Galactic Adventures. Sometimes when you download patch 5 after you download Galactic Adventures, whenever you try to view your Sporepedia the game crashes. The player can fix this by changing their graphics settings and restarting the game. It doesn't affect gameplay, but it looks really annoying and boring. This also happens to your space games where when you talk to an empire or your empire, they don't move or talk. The only way to reverse this is to uninstall and reinstall Galactic Adventures. So when you move they won't move their legs so it looks like they're skating. They can still do everything normally, but their body won't move at all and they never make any sounds. Sometimes when you download patch 5, creatures and your captain don't move their bodies at all. Once it occurs it remains in the game forever. The only thing in it is that it causes the players cell parts to be asymmetrical, even if they are not holding A, and a cell isn't able to eat food, except using a proboscis on creatures. Little is known about this glitch, it is yet unknown what causes it. Sometimes if you immediately go to the Sporepedia after saving a vehicle, and then go back to the editor screen, the editor will look bizarre, as seen at the end of this video: This glitch also happens in the vehicle editors, as seen here: It seems to happen when many small detail parts are place upon each other, and the one at the start is manipulated. If you place the Level 2 energy regeneration helmet on top of the Hop Gogs (the Bard part that looks like a mask and lets you dance) and use the orange morph handle to increase the Hop Gogs' power level, the helmet part will slowly rotate in place. (This is most likely intentional, but is also logical, and yet again, a bit of a pain, depending on your intentions) When you enter the test-drive mode, sometimes that part may flip extremely fast just like masks do in the tribal editor test-drive mode. If you put an adventure part on an asymmetrical limb or another asymmetrical body part, the part will appear on that limb and not be symmetric. Upon installing Patch 5 and GA, the game may crash when you try to start a game from Civilization stage. This wears off when the mother moves or you do something with their nest Sometimes in the tribal stage, (No matter how far your camera is from the baby) baby animals will not exhibit any animations, including blinking and breathing movements. Even more rarely, you can't go on to land at all without being eaten by the Sea Monster. Because this doesn't usually happen, you can't eat anything and there are no other species to attack or socialize with. Rarely, your nest will start the creature stage in the middle of an ocean or other body of water. Very rarely, if you start a game at tribal stage, your hut will be submerged underwater, causing your tribe to be stuck and starved. Very rarely, when a baby grows to adulthood, its eyes and feet will still be surprisingly large, 2x bigger than other adults not affected by this graphical glitch. Attempting to kill one will instantly kill it. In space stage in a planet, vehicles will become epics, but still have the same AI as vehicles. ![]() These two things will obviously cause many new glitches. The two main features that were introduced in patch 5 were the ability to make parts in all editors asymmetrical by holding down "A” and the ability to ride vehicle of all types without slipping off. ![]()
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